Shared
Export(s) available for use on the client & server.
GetData
Retrieves player data. Optionally, you can pass a string to get a specific piece of data.
Syntax
Client
exports.lation_selling:GetData(key)
key
(optional, string): The specific player data field you want to retrieve (e.g.,"level"
,"rep"
,"total_sales"
). If omitted, returns a table with all player data.
Server
exports.lation_selling:GetData(source, key)
source
(required, number): The player’s sourcekey
(optional, string): The specific player data field you want to retrieve (e.g.,"level"
,"rep"
,"total_sales"
). If omitted, returns a table with all player data.
Returns
- If key is provided; returns the value of the specified data field.
- If key is not provided; returns a table containing all player data fields.
Examples
client.lua
local data = exports.lation_selling:GetData()
print('All player data: ', json.encode(data, {indent=true}))
local level = exports.lation_selling:GetData('level')
print('Player\'s level: ', level)
server.lua
local source = 1 -- Replace with player's source
local data = exports.lation_selling:GetData(source)
print('All player data: ', json.encode(data, {indent=true}))
local level = exports.lation_selling:GetData(source, 'level')
print('Player\'s level: ', level)
PoliceCount
Returns the total number of police online.
Syntax
Shared
local police = exports.lation_selling:PoliceCount()
print('There are currently ' ..police.. ' police online!')
Client
Export(s) available for use on the client only.
ℹ️
There are no client-only export(s) available at this time.
Server
Export(s) available for use on the server only.
ℹ️
There are no server-only export(s) available at this time.